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KYLE HANSELMAN

Video Game Level Designer

WAR TORCH

FINAL PRESENTATION

My goal for this project was to learn Zbrush and render something outside of UE4. Above is the final turntable for the War Torch or, as I like to call him, rat man! I created the mesh and materials and set up the render with camera movements, effects, and lighting.

FINAL RENDERS

Above are rendered stills of the final War Torch using Marmoset Toolbag.

PROCESS - REFERENCE

I knew right from the start I wanted to create something that had a lot of story to it and be unsettling. I ended up with the idea of a mobile watchtower to be used in a dark fantasy setting. I liked the juxtaposition of a rat-human genetic abomination that was extremely tall. After getting this concept, I gathered my reference. Presented is a fraction of the total reference.

PROCESS - SKETCH

In my typical fashion, after gathering references, I opened my sketchbook and started creating some basic, rough sketches that I would be able to work from later down the line.

PROCESS - SCULPTING

Sketch in hand; it was time to move some clay. I decided to take an image after each session of work so I could put together this excellent slideshow; I hope you enjoy it!

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