My goal for this project was to learn Zbrush and render something outside of UE4. Above is the final turntable for the War Torch or, as I like to call him, rat man! I created the mesh and materials and set up the render with camera movements, effects, and lighting.
Above are rendered stills of the final War Torch using Marmoset Toolbag.
PROCESS - REFERENCE
I knew right from the start I wanted to create something that had a lot of story to it and be unsettling. I ended up with the idea of a mobile watchtower to be used in a dark fantasy setting. I liked the juxtaposition of a rat-human genetic abomination that was extremely tall. After getting this concept, I gathered my reference. Presented is a fraction of the total reference.
PROCESS - SKETCH
In my typical fashion, after gathering references, I opened my sketchbook and started creating some basic, rough sketches that I would be able to work from later down the line.
PROCESS - SCULPTING
Sketch in hand; it was time to move some clay. I decided to take an image after each session of work so I could put together this excellent slideshow; I hope you enjoy it!