Additional Work

Thank you for taking the time to visit the second page of my work. This page acts more as a personal catalogue and does not represent my relevant or present work so take it with a grain of salt.

Various Source Maps

A collection of level design made in the Source SDK Hammer Editor over the course of a decade.

Canals

A Half-Life 2 mod where the player embodies an unknown citizen as they accidentally find themselves a part of the underground railroad and must escape the combine lash back. Winter 2017.

War Torch

A character model of a genetically modified rat creature with some...inorganic adjustments.

Spring 2019.

Rotator Pistol

Who said a pistol couldn't have a sideways drum magazine?

Spring 2019.

Lightning Pistol

A steampunk weapon design with particles, material transitions, and an a small vignette. Fall 2018.

Mad Max Interceptor

Somewhere in the desert of post apocalyptic Australia a predator roams the dunes. Spring 2018.

Grey Room

A clean modern room created from a photo reference. Spring 2018.

Cranmer Hall

A beautiful historic building in downtown Savannah with a Neo-Gothic flavor. Spring 2018.

Feast on the Frozen

A horror game that places the player in an open world survival situation where they must deal with their own deadly curse. Made by DreamGear Games. Spring 2018.

Alleyway Runner

A platformer featuring lasers and endless pits. An attempt to create a level of a game from UE4 Blueprints. Winter 2018.

Canyon Town

In the middle of a vast and cold desert, a small town uses an outcrop to protect themselves from the howling wind and the dust storms it brings with it. Fall 2017.

Medieval Skyscrapers

A dark story unfolds within the claustrophobic alleyway amidst immense Tudor-style skyscrapers. Winter 2018.