KYLE HANSELMAN

Level Designer and Environment Artist

MEDIEVAL SKYSCRAPERS

FINAL PRESENTATION

For this project, I wanted to further understand the environment art tools within UE4. Up to this point, I had only made very basic environments with limited lighting. I used a lot of actors in this scene to streamline my workflow for repeated assets and delved into things like terrain editing, decals, and more advanced lighting.

A sequence that presents the environment. All assets are my work, including particle effects, lighting, textures, meshes, and other effects. The music is not my own.

FINAL RENDERS

Above are rendered stills of the final scene created in UE4.

ALTERNATE LIGHTING

Since the atmosphere of the original was so dark, it occluded a lot of the detail in the environment; while I like the dark look, I thought it would be appropriate to create an alternate lighting scenario that had less atmosphere but allowed the artwork to really shine.

ASSET LIBRARY

I created this asset library to better view each asset in the kit I used to create the environment.

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