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KYLE HANSELMAN

Video Game Level Designer

MEDIEVAL SKYSCRAPERS

FINAL PRESENTATION

For this project, I wanted to further understand the environment art tools within UE4. Up to this point, I had only made very basic environments with limited lighting. I used a lot of actors in this scene to streamline my workflow for repeated assets and delved into things like terrain editing, decals, and more advanced lighting.

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A sequence that presents the environment. All assets are my work, including particle effects, lighting, textures, meshes, and other effects. The music is not my own.

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FINAL RENDERS

Above are rendered stills of the final scene created in UE4.

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ALTERNATE LIGHTING

Since the atmosphere of the original was so dark, it occluded a lot of the detail in the environment; while I like the dark look, I thought it would be appropriate to create an alternate lighting scenario that had less atmosphere but allowed the artwork to really shine.

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ASSET LIBRARY

I created this asset library to better view each asset in the kit I used to create the environment.

Thanks for visiting HanselmanDesign.com!

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