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KYLE HANSELMAN

Video Game Level Designer

FINAL PRESENTATION

My goal for this project was to improve my understanding of materials, particles, and sequencer within the Unreal Engine. I chose to create a weapon I had been conceptualizing for a while now, the lightning pistol.

The final presentation includes a rigged mesh, particle effects, and audio, all created by me. I also animated the function of the lightning pistol in Maya and imported that animation to UE4. All of this comes together in Sequencer, which controls the audio cues, animation, effects, and material transition.

LIGHTNING PISTOL

FINAL RENDERS

Above are rendered stills of the final lightning pistol created in UE4.

PROCESS BOOK

For this project, I created an in-depth process book and compiled it into a PDF for easy viewing.

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