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KYLE HANSELMAN

Video Game Level Designer

Big News! Hamendall Book One: Cities Above The Clouds Has Released!

Follow Mikayel Goenvelt as he finds himself thrust into a political mess far larger than himself. Join him through action and adventure as he tries to prove his innocence and discovers the connections of Skyworld run deeper than he ever imagined in this steampunk inspired post apocalypse novel!

MAD MAX INTERCEPTOR

FINAL PRESENTATION

For this project, I wanted to test my skills a create a vehicle, an icon, no less. I chose the Mad Max Interceptor because I love the movies and the feel of this car. Above is the final result. I create the mesh, materials, and render. The music is sourced from the films.

FINAL RENDERS

Above are rendered stills of the V8 Ford Falcon created in UE4.

REFERENCE

PROCESS - TOPOLOGY

Looking back on it, I'm frustrated that I didn't take a lot of in-progress captures of my work. I began with a fundamental block out, then slowly worked in significant details, small details, and finished with things like the tanks in the back and the wheels. I think it would have been fun to see all that.

I also which I spent more time with the geometry. I think it is okay, but at the time, I was pressed to complete the model and didn't take my time making sure the geometry was as clean as possible, which is a staple of my workflow now.

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